Tuesday, 26 June 2012

How to create a supportive atmosphere for impro

Quite a few people say there is a very supportive atmosphere at our workshops, which is very nice of them so thank you very much. This is largely due to me being lucky enough to be taught impro by John Cremer, who is great at creating a supportive environment and is probably one of the best teachers of anything I've ever met. He also gives whole chapters of his book Improv to creating the right environment, I can recommend reading it.

If you're directing a show, teaching a group, running a workshop, or getting some people together to practice, there are some concrete things you can say and do to create a supportive atmosphere where impro flourishes, and you can take responsibility for the atmosphere in the room. 

I've found the following quite helpful, some are from John Cremer's book improv and some are my own things I've worked out over the years:

Things to say before starting - setting the scene

Get the group together and don't start talking until you have their attention and they are all present.

Get everyone to say their name and give them a warm round of applause just for being there, to let them know they are accepted by the group. People spend a lot of energy trying to be accepted by the group, so you want to make them feel accepted straight away so they can use that energy on other things.

Don't ask what improv people have done before in front of the group (you can do this separately before the workshop if you really want to). I found that going around saying what improv people have done does nothing but create a status hierarchy right at the start, which really isn't helpful. The begineers now already feel alienated and inadequate, and the experts put themselves under pressure to be good. Instead I find it helpful to say that it doesn't matter how little or how much impro you've done as we're working on new things together, to try and get people on an equal footing and working together.

Announce that this is the team of the day, and get people to say hello altogether to their team of the day. This takes the focus and pressure of the individual, and puts their focus on the group. Again it makes people feel accepted and equal with the group. Break up groups of people that already know each other and get people together as one new team.

We have an atmosphere of safety, trust and support (John Cremer goes into this in more detail).

The good news is that you don't have to be clever or funny - another John Cremer quote. Again take the pressure off the individual and get them focussing on the group. Impro is about working together as a team, it's not stand up, and you are working together to build on each other's ideas to create something beautiful from scratch. Too much pressure on being individually clever or funny on each line and people freeze up.

It's impossible to get impro wrong, or right. It's what you come up with in the moment. 'Right' or 'wrong' don't really have any meaning for me with impro. Again encourage people to stop striving to try and get it 'right', and instead relax and play in the moment with their attention on other people.

Mistakes are your friend. If someone makes a mistake we tend to laugh, so embrace mistakes as the worse thing that can happen is that people laugh, which is what you want to happen anyway. Mistakes can send you off on adventures, give you story, game. So don't fear mistakes. People getting impro 'right' on stage can be boring on stage, so let yourself make mistakes.

There are no reviewers, critics or judges in the room. We're not going to give you a report card at the end of the workshop. There is nothing you can do or say that would make us think "that's a bit odd". People open up when there is a non-judgemental atmosphere, so you might as well remove this judgement at the start.

You have permission to play and have fun. When people are getting drunk they give themselves permission to let their hair down. You can also just give permission and make it clear that a workshop is a safe place to be yourself.

We have an atmosphere of collaboration, not competition.

Listen and See, Say Yes And, Commit. This is from John Cremer originally, and I still find it really helpful. It gives people other things to focus on rather than the pressure of being clever or funny. 

Tailored Warm Ups

When warming up a group I've found it's good to work on the thing that's really missing from the group that is still needed for a supportive atmosphere. Every group has an overwheling 'feel' at the start which you can use and work off.

If they're all looking a bit scared and nervous it's good to start with some silly games to get them having fun. It's also good to get them celebrating mistakes and having fun with them, so they don't take it so life and death seriously. Playing volleyball is fun, where if the ball is dropped everyone cheers. Or Big Booty where people run round the circle when they cock up as a lap of honour. Eventually people realise it's only impro, only games, and it can be quite liberating.

If the group aren't really paying attention, are talking over the top of introductions, or being a bit cocky/individual it's good to start with seeing and listening games like mirroring so that they put their attention on listening and seeing and working with the other people in the room. Get people working with people they don't already know, so the group balances out in energy.

If the group have trust issues then play a trust game first thing. A good one is when pairs walk around with one with eyes closed and another with a chair behind them so the person with eyes closed can sit down when told. I first demonstrate this with the person who seems most untrustworthy in the room, putting my trust in them in front of the group - you have to put yourself in the firing line when teaching so others will follow suit. Giving people responsiblity for looking after each other will generally increase trust in a room.

I was lucky enough to have a great drama teacher (Miss Price) at High School and the first thing she did in the first class was climb up to the top of a tall ladder and jump off with us catching her. She then said that she trusted us, lay down the rules of the class that she trusted us to follow, and from that point on it was the only room in the entire school where we could come and be ourselves without fear.

If people are looking a bit shy still after first warm ups, which often happens when nobody knows each other, I usually do a spontaneity game like listing a load of random words in time to a click. It's good to do this in pairs with one person listing words and another saying YES and supporting them. It's also good if I do an example my first - all manner of weird stuff comes out and I make loads of mistakes, which gives people permission to let out things in the room without fear of personal judgement. When people first open up and list words/stream of conciousness all manner of stuff comes out. We've absorbed so much in our lives - TV, film, internet, school, books, work, conversations, family, experiences - that when we first open up it's no surprise that various levels of rude words, scatalogical references, sex, death, violence, religion, mothers and fathers etc come out. To create a safe and supportive atmosphere we have to have no judgement on the person, and let it out without judgement, as underneath is the really cool stuff. If we feel like we can't say something, for any reason, gradually everything else freezes up too. It's not psychoanalysis, it's just impro. 

General things when teaching a new game or exercise

1. Don't ask "who doesn't know this game"? This is perhaps the most pointless and unhelpful question in any impro workshop. The person who doesn't know the game is most likely the complete beginner, so this question only serves to alienate them and strengthen the feeling that there is an us and them within the group. You're always looking for opportunities to unite the group as one, not isolate people.
2. Explain the game clearly and succinctly. Give one clear objective so people have something to focus on.
3. Do an example using yourself. By putting yourself in the firing line and allowing yourself to make mistakes in front of people you give permission for others to do the same. Admit vunerability, and places were you weren't sure yourself.
4. Get everyone to play all together, without giving feedback or critique. Whenever people first learn something they learn more by just doing it a few times first without critique, rather than being interupted every step of the way. Critiquing their first attempt of an exercise gets in the way of their own ability to learn from their own mistakes, and can prevent self-reliance in improv.
5. Get people to do it on stage.
6. Praise the things that they are doing really well. We want to keep the things people already do well, and if we don't mention them they will vanish. Turn up the volume on the good stuff as a priority.
7. Give feedback on the bits that weren't going really well. Rather than just pointing out what was bad/didn't work, give them something to actually focus on instead. You can't just ask people to stop doing something that's destructive, they need something constructive to focus on instead and replace the original behaviour with.
8. Get them to do it again on stage immediately after feedback. This is really important to me. Feedback without action is wasted, and feels likes negative criticism to the actor which they can't really do anything with until weeks/months until their next workshop, by which time it's forgotten. Doing it again straight after feedback mean it's bedded in and the new positive behaviour is reinforced.
9. Give them a round of applause and celebrate the bits that went well from the new thing they were focussing on. Applaude technique, not content.

Don't correct content, only technique. Correcting content suggests there is a 'right' or 'wrong' thing to say in impro, which eventually leads to people not trusting their impulses and instincts and destroys self-reliance in the performer. Correcting content is the fastest way to put an internal editor/judge in someone's mind. For instance rather than giving the direction "ride the unicycle" give the direction "use something you had at the start but haven't mentioned for a while". The first direction is specific to that scene only, the second teaches reincorporation which is universal to impro and will also encourage the greater learning leap.

Protect personal safety at all times. Sometimes people get carried away, especially younger men, and actually do push or pull people when they are doing a bank robbery for instance. Just stop the scene and move on to the next scene, no matter where the story is. Remind them that it's only impro, they aren't really in a bank robbery. Safety and trust is always more important than the story or scene, so sacrifice the scene and the message is clear that people look after each other in impro.

Don’t loose your temper or patience as a teacher/director – suddenly people will think it actually matters and bad things will happen if they get it wrong. It’s only impro, it’s really not that important.

Don't let other students direct or give feedback in a workshop. They are only trying to be helpful, but it signals to the performers on stage that they are in an unequal space of judgement rather than an equal group working together as one. This is different for show groups, where every now and again people will have to have a safe place to give feedback to each other so they can progress as a group.

Sometimes people look defeated when given the slightest bit of direction. Remind them that they are learning something new and can't expect to master it straight away, and it's not a personal thing, it's just a stupid impro exercise. Eventually they start having fun making mistakes and realise it's just part of learning.

Encourage collaboration not competition. If you're playing an elimination game in a workshop (questions only, don't says etc) then eliminate both people on stage rather than just one. Eventually the flop moment becomes equally as fun as the success moment.

Be aware that it can feel unnatural to people when they learn something new. In Alexander Technique if someone stoops forward usually when walking, when they are corrected to walk upright they initially feel like they are falling backwards. Similarly if someone needs to speak up it will feel unnaturally loud to them at first. This can be used in impro and directions like "over accept", "reincorporate to a ridiculous level" or "put in as many objects as possible" can be really helpful as it stretches people and snaps them out of their default.

Hope that was helpful. Feel free to use when directing your own groups and things. 

Lots of love,

Steve

Hoopla
Impro Classes and Shows





Tuesday, 19 June 2012

Awareness

Lovely bunch of people in our workshop this evening. Left me so positive about impro that I’m writing this blog on the tube home immediately after. 

Workshop was on Awareness, as in being totally aware of what the other improviser is saying, doing, moving, feeling. 

There is quite a lot of talk on listening in impro books in general, but surprisingly little on seeing. Sometimes you’d be led to believe impro is a purely verbal pursuit, but actually the audience get a huge amount of pleasure from bold physical offers. 

So I wrapped up listening and seeing into Awareness. 

For me listening and seeing are one of the most fundamental skills in impro. If you aren’t hearing and seeing the other actor, and aren’t aware of what they are doing, then you can’t really improvise with them and can only improvise alongside them in your own separate world.

We want people improvising with each other, connected to each other. 

There are loads of different techniques and exercises to make sure you are aware of the other actor and receiving all their offers. These techniques also have the pleasant side effect of removing self-consciousness, taking off the pressure of being funny, and keeping improvisers in the moment. 

Sometimes improvisers seem to experience a ‘workshop freeze’, where they’ve been to so many different workshops run by so many different people that they are trying to do too much on stage and actually freeze up when they’re in a show. The idea isn’t too learn every single technique and then try and do them all at once on stage, otherwise you get stuck in your head and stop having fun. It’s better to only consciously take one thing on stage, whatever works for you at that time, and have fun with everything else. 

In my experience shows don't go down so well if the actors are trying to take too many things on stage with them, or aren't taking anything on at all and just find themselves stuck there trying to be funny. A good balance is to only consciously take on thing on stage with you. 

I personally seem to perform best when I go into the show with the mantra “react and add to every single offer, especially the small ones.”

Here are some techniques to raise awareness, listening and seeing between improvisers. Play with them and use the one that works for you on stage:

Group Walk/Stop/Jump: the group walk around the room, stop in unison, freeze, start walking in unison, jump in unison. Encourage the group to follow each other, not lead. 

Diamond Dancing: four improvisers up, in a diamond formation all facing the audience. Play music, they dance, copying the person in front. If the group turns to face the left, right or back they copy the new person in front. Then break it up and have fun with it, inventing dance routines on the spot. 

Group Mirroring: the group stand in a circle. Each person mirrors someone else in the circle, but so that the whole circle is connected. Or the group just mirrors itself, the slightest change in one person is mirrored across the group. 

String Puppet: one improviser operates the other from the front using imaginary strings as if they were a string puppet. When they go behind the puppet the puppet is actually in control but they still move strings accordingly. 

Use their words: Use a word, or as many words as possible, from what the other improviser just said in your line. We did this in the “That’s Right Bob” sales channel game, with two improvisers working together to sell a product as if on a sales channel.

Last Word First Word: Start your line with the last word the other improviser just said. 

Voice Mirroring: saying the same thing that the other improviser is saying at the same time in the same way, but in your head. At first you can voice mirror out loud as an exercises, but then turn the volume down and do it in your head in a scene. This is one of Adam Meggido’s (Showstopper) favourite techniques and he’s one of the best listeners I’ve ever met.

Mini Meisner: repeat between each other facts about the other person that are undeniably true. Start with clothes, then, hair/eyes etc, then movement/expression, then emotions.
For instance:
“You’ve got a black t-shirt”
“I’ve got a black t-shirt”
“You’ve got a black t-shit”
“You’re smiling”
“I’m smiling”
“You’re happy”
“I’m happy”

Then do the repetitions but under imaginary circumstances, eg with a location added. This helps the improvisers to be aware of everything the other person is giving them - movements, expression, words, emotion, and use it. It also helps to not differentiate between what the improviser is doing on purpose and what they are doing accidentally. If the improviser laughs while saying “captain, iceberg dead ahead”, then their character is also laughing.

Repeating All Offers: play a scene but after each line the other improviser says everything they just did, said, moved, expressed, before adding their line. This games means that all the focus is on the other person, and not worried about story/being funny. Give location, character, relationship before starting. 
For instance, set on a cruise ship:
A: “Cabin boy, take the wheel”
B: (Repeating all offers) “You pointed really sharply at the wheel, giggled, and said take the wheel.” (Line) “Yes captain, it would be an honour.”
A: (Repeating) “You took the wheel and spoke in a squeaky voice yes captain it would be an honour.” (Line) “Look out, rocks dead ahead!”
B: (Repeating) “You pointed out to sea, and laughed as you said look out, rocks dead ahead!” (Line) “You’re happy about the rocks.”
Actor A was laughing accidentally but B picked up on the offer and used it, as they were aware of everything about A. As the scene played on it turned out the Captain was deliberately crashing the ship into the rocks as an insurance scam, had put the cabin boy behind the wheel so he had a scapegoat.

It’s very satisfying when actors use everything the other person is giving them, especially the things that are happening accidentally. 

There is also something truthful about improvising like this. If someone really is laughing, or looking nervous, or walking away from you, or shaking, then use it. That stuff is actually happening, so be aware of it, and use it.

Lots of love,

Hoopla

Impro Classes and Shows

Monday, 11 June 2012

Being Positive Exercises

These came from a Monday workshop I run a couple of weeks ago that seemed to go down quite well.

In workshops it's a good idea to train yourself to be positive in improv scenes and games. I'm not suggesting that all improv scenes should always and only feature positive characters, it's just good to train yourself in the top end of your positive scale so that your default isn't always to go into scenes as a dreary character who doesn't really care about anything.

Happy and positive characters are a lot easier for an audience to watch on stage and care about. If stories are about characters we care about going through change (Dylan Emery) then having a positive default energy can help you create characters people are likely to care about.

Scenes featuring positive characters are also more engaging, as there's nothing stopping us from wanting to switch off, so the improvisers won't have to be in such a rush to find story game or jokes.

In my opinion improvisers are negative on stage sometimes as a form of self-defense. They are subconsciously trying to signal to the audience that they're not really bothered, and that they're not really worth watching, because deep down they don't actually want to be watched. 

Being negative keeps the improviser closed off emotionally to the audience, but opening up our emotions and vulnerability to the audience is exactly what makes good theatre.

Positive improvisers are engaging, real, touching, vulnerable and we care about them. So in practice I've found it's good to practice the upper limits of positivity, so we have access to this emotional range.

Three Line Scenes Positivity Challenge: Four Pairs of Improvisers up. Each have to improvise a three line scene with nothing negative happening whatsoever. It goes up and back down the line, so each pair goes twice. If anything negative happens they all have to start the whole challenge again. The audience shout out the number of the scene after each one.

Positivity Record Breaking: Two improvisers up at a time. They have to improvise a scene with nothing negative happening, positive scene. Time it. When something negative happens a gong goes off and another pair start a whole new scene. Longest scene wins.

You Are My Best Friend: Two people sat on a couch. One has to start the scene by saying 'You are my best friend' and mean it. Repeat the scene, adjusting the body language of both improvisers until they really mean it.

I Love You: Two improvisers play a scene, at some point one of them will say 'I love you' and mean it. Don't let them reverse or gag their way out of it. They have to react to the line and give it space like it's important.

Jobs/Occupations: Improvisers are given occupations and have to then play the scene as if they are really good at these jobs, happy to be there and capable at said job. Pilots know how to fly planes, and know where they are going. Ice skaters can do tricks. Tightrope walkers aren't afraid of heights. Factory workers are happy and sing and chat while they work.

Negative to Positive: First improviser starts negatively with bad news, second improviser turns it round into a positive platform and justifies why this is actually great news.

Again, I'm not saying all scenes should be positive all the way through, it's just a nice place to start and a good skill to have.

Lots of love,

Hoopla

Improv Classes and Shows
www.HooplaImpro.com